Ultimate Raider’s Guide – Part 2

Earlier in the week I put up Part 1 of HK47’s Ultimate Raider’s Guide and it got some positive reviews and hits off of Reddit and the Rust gaming community. I am glad for that too because he definitely offered up a compelling read. The response has been so good it’s encouraging him to think about doing some videos too.

Anyway, enough of me slack ass writing… Here is Part 2 of the Ultimate Raider’s Guide.

– Grims


The Ultimate Raider’s Guide

By Lamar/HK47/Snow

Part 3 – Scouting

Scouting is a key part of raiding.  Things to look for: the size of the base (3x3x6?  2x2x12?), look for potential loot rooms, and see how many people live in the structure, and their gear level.  Raiding a 14x14x7 with 12 survivors in full Kevlar is quite an undertaking, and will require substantial planning.  Raiding a 2x2x2, inhabited by one person in leather, probably doesn’t even require scouting.  It may be wise to go in something other than Kevlar – you don’t want to spook your target.

Part 4 – The Raid 1: Communication

Much as in healthy relationships, communication is key to a successful raid.  Finding a group of competent, mature players can be a challenge.  My raiding partner, MoonBat, and I, have found that we work best when it’s just the two of us for most raids.  A TeamSpeak/Mumble/Ventrilo/RaidCall/ Skype call is more or less required.  You don’t want the people you’re raiding to hear you in VOIP.

Keep the chat organized.  If you have someone who has to be the center of attention, talking about nothing or joking during a raid, it may be best to leave him out of the group.  It sounds harsh, and it may be taking the game too seriously, but I cannot tell you how many raids I have seen ruined because someone was talking about things that are irrelevant during a raid, or arguing/bickering with other raid members.  The only thing worse than losing your gear or wasting C4 during a raid is to hand it over to the people you’re raiding.  Once you’re at the building, raid-discussion only.

Know the map.  You need to be able to say “three Kevs East” and have everyone know just where East is.  Similarly, have a set of terms for the areas.  Most people will use the ones on Rustmap.net (a great tool, I might add), but often groups will have their own names for areas, especially those, like us, who have been playing since before there was a map available for Rust, and would call “beach” “bandit coast”, or “next valley” “Grove Street”.  It doesn’t matter what you call them, so long as you all call them the same thing.

For bigger groups, one thing that can help is to change out a piece of clothing.  On the BMRF server, we had a group of 8 players.  During raids, no amount of communication could ensure that we always knew where everyone was, all of the time. It would have been easy for a Kevlar to slip in and get a lot of kills.  What we decided to do was switch out our Kevlar pants for the bright turquoise “Rad Suit Pants”.  Suddenly, our instances of friendly fire and missing targets vanished.  We became known as the “Green Pants Crew”, or “GPC”, and were infamous on the server until most of the players left for greener pastures.

Another tool at your disposal is the “Jump Check”.  Unsure if that Kevlar you’re sighting is a friend or foe?  Tell everyone in your group to jump, saying “jump check”.  If your target jumps, he’s friendly.  If not, light him up.  This is also a good way to test the organization of your group – everyone should be paying close enough attention to actually jump immediately.  If they don’t, being killed by friendlies a few times should teach them quickly enough.  Just make sure everyone in the group knows about the jump check before you go out.

Aside from this, just make sure everyone is on the same page.  If they’re low on health, they should let you know.  Same if they’re low on supplies.  Using short terms, such as “I’m lit” rather than “I am low on health”, or “he’s low” instead of “he is low on health”, can make communication easier.

Part 5 – The Raid 2: Set-Up

Once you get to your target, get set up.   Depending on the scale of the raid, this may mean everyone leaves sleeping bags near the base, or it may mean making a full phalynx of barricades with wood storage crates and a forest of beds.  We’ve been in intense battles while gathering where we’ve actually set up a furnace, workbench, and camp fires behind barricades to make more ammo and food while fighting and awaiting backup.

A storage crate near your beds, behind barricades, is great for raiding when they’re at home.  As you kill them, collect their guns and gear and put it in a storage crate.  If you fall, spawn back at the bed and pick up gear and continue fighting.

The next step is to block off the door so they can’t rush you while you build up.  For the purposes of this guide, I have created a small 3x3x3 house.

Put up a barricade as close to the door as you can – it helps to have someone cover you during this.

Be mindful of windows – you can’t block them, so always have someone keeping an eye on them.

Now, you can begin laddering.  Look for anything that might indicate a loot room – a workbench or furnace poking through, boxes you can see through the cracks in walls, etc.  Many people will build “troll rooms” of empty boxes or boxes with trash gear.  Don’t be disheartened – keep looking for that actual loot room!

When raiding, you want to build your ladder as high as you can – try to put it somewhere central.  Always be thinking to yourself, “if this was my base, where would I keep the loot?”

Check the top – sometimes people will build up and not cap off the top.  Take this opportunity to get a little deeper into their bases.  I’ve found some surprisingly valuable items that didn’t take a single C4 to reach.

Peek through the cracks in the walls to try to spot loot crates.  This is where that flashlight comes into play.  You should be able to see through the wall you’re looking through, as well as the one past it.  With metal bases, this becomes more challenging – you have to look under the wall, rather than through the cracks.  For bigger bases, you will sometimes have to give it an educated guess.

In this image, you can barely see a crate through the cracks in the walls.  Possible loot room?  Only one way to find out.

Part 6 – The Raid 3: Explosive Charge Placement

At the time of this writing, it takes one C4 (Explosive Charge) placed directly in the center of a wood wall to destroy it.  It takes two for metal walls.  This can vary.  Plan to use two C4 for each wall, but try to use only one.  Doorways, windows, and metal doors take two C4.  Since the box we spotted is behind a wall and a door, we should have at least four C4 on us.  Hopefully, it will only take 3 to get in.

And that’s it.  You’ve now successfully raided a base.

Part 7 – Potential Problems 1: The Pillar Forest

Some people like to build tall, with pillars around the base.  This can cause problems when trying to raid: you can’t place stairs!  Depending on how the pillars are placed, this may mean the only way to enter the base is to brute-force it from the bottom.  However, if they do this improperly, it’s still very possible to raid it.

If they place the pillars on the centers of a foundation, you cannot place a stair in the center of that foundation.  However, there is nothing in rust that says you have to build a staircase in the center of a foundation – all it requires is four pillars; one in each corner.  If they did not also place pillars between those pillars, you can build one half a foundation away, as so:

Place down two more foundations, as shown.  Put pillars in the center of these foundations.  You can now ladder up from this position.

When you get high enough, you can now get up to the wall to place C4 by building a barricade at the top of the staircase – slant it as much as possible towards the building, at a 90 degree angle.  It should get you close enough to place a C4 and jump in after the wall blows.  The angle of the barricade should also make it so can scale it without needing to use a large storage crate.

The other type of pillar forest that you can still scale (in a more limited way) is one that does not reach the top of the building.  If they have full pillars in every place-able spot, build another staircase off of the side of the building.  Once you are over where their pillars end, you can simply place pillars and another stair on top of where their central pillar ends, effectively laddering from that point on.

However, if they have pillars going all the way to the top, your only real option is to brute force it.  You can, however, get at least to the second floor via this trick:

You can also get a little more distance with a spike wall under the crate and barricade.

This configuration will get you taller, and is also key in raiding the supposedly “unraidable” base, which is something I plan to write a separate guide for.  Needless to say, there is no such thing as an unraidable base.  With enough determination and C4, you can get anywhere.

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