Over the last little while if playing Rust, I have gotten to know an individual who has demonstrated that they’re one of the more ruthless and brutal raiders out there. Not to say he’s not a nice guy, but when he has his mind set on taking one someone’s base in Rust, he goes after it.
I met him on a server on a server as Lamar. As an admin on that server, I had to investigate him at least every other day for some hacking claim or another. All I learned was how to be vicious when it came to killing and raiding as well. Now he is on the Eviction Notice server and under HK47 and he is one of our admins. He doesn’t raid on our server, but to sate his bloodlust for everyone else’s loot, he has written a nearly 3000 word document on how to kick some serious Rust ass. So without further delay, I’ll be posting the first segment of HK47’s Ultimate Raider’s Guide.
The Ultimate Raider’s Guide
There are a variety of reasons you might want to raid. Maybe your neighbor has something you want. Maybe you followed someone home from an airdrop. Maybe you got raided and are looking for a little revenge. Maybe you simply enjoy the thrill of taking something from another player. One of the greatest aspects of Rust is the degree of freedom you have to do what you want to do in order to survive. This can mean forming a community, staying together, and gathering to make your house safe from raiders or bandits. It could also mean being the raider or bandit who takes from these communities. This guide is for the latter.
Part 1 – : Preparation: Settings
As with all things, if you want to raid well, you need to come prepared. Pick a target. Have a plan. Come with everything you’ll need for a successful raid. Decide whether you want to do a clandestine raid when they’re offline, sneaking in and leaving without being seen, or if you’d rather go for a big fight. Know how many people you’re bringing, and how many you’re up against. Our group will sometimes go for days before hitting a target, just preparing for the raid.
First and foremost, you need to have your settings formatted properly. Ensure that your graphics are set in a way where the game runs smoothly, never dipping below 60 FPS. For the purposes of this guide, I will be playing on “Beautiful”, the second highest setting, but I usually run on the lowest settings. Go to console (F1), and type “grass.on false”. Turning off grass makes a massive difference, both in terms of the FPS boost, and the increase in visibility. Also, ensure that your sensitivity is set up correctly.
A good way to tell if your sensitivity is right for you is to find something on-screen (the target you see when approaching doors is my personal favorite). Aim away from it, to the point where it is barely in the corner of your screen. Now, try to aim at the center of the target as quickly as you can without over-shooting it. Not only is this exercise a good way to test your sensitivity, but it makes for excellent practice for snap-aiming and overall accuracy.
Part 2 – Preparation: Gearing
Next, we’ll look at your load-out. Early on, your raids will likely be sloppy. You’ll go in the clothing you’ve made or found for yourself, with less-than-powerful weapons such as the MP5, using charges you found in a crate. However, by the “end game” of Rust, raiding should look more like this:
Your load-out may differ, depending on the type of house you’re raiding, but the constants should be: Full Kevlar, C4, your weapon of choice, barricades, medpacks, and food. I usually bring about 20-30 barricades to use as cover and as a laddering tool (more on that in a bit). You’ll also want sleeping bags, large wood storage crates, and the materials or pre-made structure parts to ladder a base.
Barricades are your friend. A lot of people wonder why we’re able to kill six or more people when raiding with only two. This has led to everything from hack accusations to hero-worship. The real answer (aside from experience and communication) is the almighty barricade. In Rust, the person with cover will usually win a firefight. Barricades are portable, fast cover, which you can use to pop off shots at your opponents. That’s not to say they don’t have trade-offs. Barricades can be destroyed by sustained weapons fire, and take time to construct. At 30 wood per barricades, they aren’t expensive, but in a long fire-fight, they go quickly.
This is my rifle… Your gun means a lot. Practice with it. Get good with it. I’m not going to go too deep into a comparison here, or talk about how to improve your shooting (I’ll likely save that for another guide), but find a gun you like and use it extensively. Farming zombies and doing aim exercises is a great way to improve. Playing on servers that have arenas is even better. For me, personally, I think the M4 is the best weapon in the game. Few would disagree with that assessment. It has high damage, a high rate of fire (when needed), and great stopping power. Two headshots will down someone in full Kevlar. I highly suggest everyone use the M4 as their primary weapon. It has a lot of recoil, but is far better than the low-recoil low-damage tickler that is the MP5.
Your secondary weapon is largely a matter of personal choice. Some like the MP5 for close-quarters. Others swear by the shotgun. I like the range and accuracy of the bolt action rifle. Picking a secondary weapon is largely a matter of role – will you be the one who rushes in? An MP5 or shotgun is probably your best bet, though the M4 works well here too. Will you be picking away at people, or covering windows and flanks? The bolt action may be the better choice. Inventory space is also a consideration here – I like the bolt action because, rather than carrying two different types of ammo, I am carrying only .556.
In terms of attachments, a holo sight is, in my opinion, a must for any ranged weapon. Some people love iron sights. I think the pinpoint accuracy of the holo is a necessity. Also, always have a flashlight on at least one gun while raiding. More on this later.
Ammo: Carry enough. There is nothing worse than running dry during a firefight. I usually carry anywhere from 125 to 350 rounds of primary ammo on a raid.
Armor: Kevlar. That’s all there really is to say. In end-game raiding, Kevlar is the best there is. It has the highest damage protection and lowest visibility of all of the armors. It’s also the most expensive and hardest to find.
The extras: It pays to come prepared. Know what you’re raiding. If you’re going after a six story tall building, bring 6 stairs, a foundation, and 12 pillars to ladder to the top. If you’re dealing with a two story building, a large wood storage and barricade will be all you may need. Always bring extra planks in case you need to make a way out for yourself. In the case of a metal base, bring the metal parts you would need, as well as some low quality metal and a workbench. Bring sleeping bags – these were recently nerfed, but if you spread them out 100m apart, they work much as they did.
— Part 2 of this feature will be posted on February 1st —